But what do we mean by "attributes"?
I like to think of it as our very own version of the old Dungeons & Dragons attributes. In case you aren't a raging nerd like me - Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma.
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The attributes we want to build may vary from art to art, but generally speaking, some of the attributes we train include:
- Spatial Awareness
- Pressure Sensitivity
- Body Structure
- Strength and/or power generation
Lots to learn there, and there are many drills that can train this kind of spatial awareness in my art (and I'm sure you have them in yours, too).
What "proper" range or positioning is one of those strategic choices that makes one art different from another, and that's why someone might not understand what they're seeing if they are in a different art making a different strategic choice.
So before you start criticizing a drill you find online as "unrealistic" or "impractical", consider that it may be an attribute builder, not a fight demonstration.
What are some of the attributes that you build in your art? How do you build them? Got any nice drills or tips you'd like to share? Let us know in the comments!